

Your decisions have ramifications immediately. Nobles can become allies and supply you with an army, but only if you help them solve their problems. You have a few tools at your disposal, most notably a general you can send on missions and errands, and a supply of pigeons, you know, for sending secret messages by wing to your aristocratic allies. Its hard to make contentment go up without spending gold or supplies, but vice versa, hoard your gold and contentment will drop. You must manage gold, food/supplies, the army, and the contentment of your people. Your trusty advisor Audry writes everything down and preps a weekly overview for you, but many decisions need to be made on the fly. You will receive pigeons from far off places, negotiating terms for your army or demanding aid in a far-flung village. They can be lords and ladies from neighbouring kingdoms involving you in their political intrigue, a madman raving about being followed, or your own daughters complaining about each other. These petitioners can be merchants wanting to sell you items, or asking for your aid in setting up their business. This is where the bulk of the management of your kingdom and your decision-making happens. So, each week you will sit your royal derriere upon the throne and listen to a queue of petitioners. It makes the narrative flow, makes decisions feel meaningful, and quickly builds rapport and attachment to the characters. It reminds me of Children of Morta, where every time you returned to your house you had another snippet of story. It means the narrative is presented in a bitesize fashion, never overwhelming, never overstaying its welcome, and always moving on just that little bit. But splitting the narrative into weeks is inspired.

It allows time to pass in a realistic way, meaning that petitioners can come back with results, your general can return from excursions and your family can work through problems. If you are anything like me, you’ll play somewhere between the two, being kind when you can, and ruthless when it’s necessary.Įverything you do in Yes, Your Grace, is split into turns, or weeks, and this gives structure to the game that allows you to plan and know when taxes and supplies are coming in. You might protect them, but the people will hate you. Or play as a ruthless king, protecting your subjects with a strong army, but unable to afford to aid them in any way. When invaders come knocking you will be unable to drive them away. Play as a kindly King, happy to help his townsfolk and family, and contentment will go up, but you will quickly run out of gold. To a certain extent, the story of Yes, Your Grace is what you make it. Eryk has a wife, Aurelea, and three troublesome daughters Lorsulia, the eldest, who likes to sulk on the battlements Asalia, who’s always sneaking out and getting into scrapes and Cedani, the youngest, who just gets under your feet demanding one new pet after another. I think of him as a tired and kindly version of Tony Soprano. He has a small but stately kingdom to oversee and a little family to manage. You play as King Eryk, a forty-something king with a good noble beard. In Yes, Your Grace, you have to do it all yourself. A King’s work is never done, and in Yes, Your Grace, you aren’t the type of despot to delegate decisions to your underlings while you carouse and debauch yourself. Castle falling apart? Better get that fixed. Yes, Your Grace puts you on the throne, literally, and tasks you with every decision, minute or monumental, inconsequential or critical in the running of your kingdom, and also in running your royal family. That quote just about sums up Yes, Your Grace a pixelart management game, with a unique premise. ‘ There is little less trouble in governing a family, than a whole kingdom’ – Michel de Montaigne, French Philosopher.

And possibly a poignant summation of this game as well. Words to live by as a king managing both family and kingdom. Don’t try to satisfy everyone. Wise words, I would say. Will you be a despotic Joffrey, or a benevolent King Arthur? See what it was like to Live like a King with the Finger Guns Review.Īfter listening to a Rains of Castamere-like song playing over the title screen’s castle backdrop, Yes Your Grace starts with a warning. In Yes, Your Grace, you are King and tasked with managing both your kingdom and your family.
